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PV3D with DAE 模型動畫應用

2009年5月18日  瀏覽次數 : 7,036

好久都沒有發一些關於 FLEX 的東西了,不過檢視後台的訪客資訊,程式設計與平面設計的訪客比率大概是 60 比 40 ,前一陣子剛好與 阿默設計 一起合作,寫了一個教學用到個 3D 互動程式,因為我只有負責寫使用 PV3D 的互動區的部分,因此我也不太知道這個東西用在哪裡囉。另外感謝好友 壞蛋 的建模,他也是一位熱心的網友在玩 PV3D 與 FLEX 喔,是一位研究所的研究生呢。

image

因為這次的東西用到太多因此我就不多做解釋了。各位看官請自便,先看看執行結果吧 ?

showExample[1]

這個範例你可以看到 :

  1. PV3D 如何崁入 FLEX 內
  2. DAE 如何載入 PV3D 與 FLEX 內
  3. 多邊形的建立方式
  4. DAE 的模型動畫載入 PV3D 與 FLEX 內
  5. 3D 物件的半透明化

差不多是這樣子,文章我就不再多說明了,有放了一些註解在裡面,因為有很多測試碼,所以寫得不是很好,如果有看的朋友可以詢問一下,如果有問題可以再詢問 ^^ , 原始檔我打包在下面,需要的朋友可以下載回去。

[ 原始碼下載 ]

CONE4.MXML

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<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" fontSize="14" backgroundColor="#CCCCCC" frameRate="41" creationComplete="init()" width="1000" height="700">
	<mx:Script>
		<![CDATA[
			private var active:Inactive4Cone = new Inactive4Cone();
			private function init():void{
				this.sub3dArea1.addChild(new CameraControl(1,4,1));
				this.sub3dArea2.addChild(new CameraControl(2,4,1));
				this.sub3dArea3.addChild(new CameraControl(3,4,1));
				this.inactiveArea.addChild(this.active);
			}
 
			private function showDobleSide(event:MouseEvent):void{
				CameraControl(this.sub3dArea1.getChildAt(0)).showDobbleSide(event.currentTarget.selected);
				CameraControl(this.sub3dArea2.getChildAt(0)).showDobbleSide(event.currentTarget.selected);
				CameraControl(this.sub3dArea3.getChildAt(0)).showDobbleSide(event.currentTarget.selected);
			}
 
			private function modelAction1(event:MouseEvent):void{
				if(event.currentTarget.selected){
					this.open1.enabled = false;
					this.open2.enabled = false;
					this.active.openModel1();
					setTimeout(activeButton1,2926);
				}else{
					this.open1.enabled = false;
					this.active.closeModel();
					setTimeout(activeButton1,2926);
					setTimeout(activeButton2,2926);
				}
			}
			private function modelAction2(event:MouseEvent):void{
				if(event.currentTarget.selected){
					this.open1.enabled = false;
					this.open2.enabled = false;
					this.active.openModel2();
					setTimeout(activeButton2,2926);
				}else{
					this.open2.enabled = false;
					this.active.closeModel();
					setTimeout(activeButton1,2926);
					setTimeout(activeButton2,2926);
				}
			}
			private function showColor(event:MouseEvent):void{
				if(event.currentTarget.selected){
					this.active.alphaColor();
				}else{
					this.active.showColor();
				}
			}
 
			private function activeButton1():void{
				this.open1.enabled = true;
			}
			private function activeButton2():void{
				this.open2.enabled = true;
			}
		]]>
	</mx:Script>
 
	<mx:Panel width="100%" height="100%" layout="vertical" title="四角錐展示">
 
		<mx:HBox width="100%" height="100%">
 
			<mx:VBox width="250" height="100%">
				<mx:Panel width="250" height="33%" layout="vertical" title="Y 軸 旋轉視圖">
					<mx:UIComponent id="sub3dArea1"/>
				</mx:Panel>
				<mx:Panel width="250" height="33%" layout="vertical" title="X 軸 旋轉視圖">
					<mx:UIComponent id="sub3dArea2"/>
				</mx:Panel>
				<mx:Panel width="250" height="195" layout="vertical" title="XYZ 旋轉視圖">
					<mx:UIComponent id="sub3dArea3"/>
				</mx:Panel>
			</mx:VBox>
			<mx:Panel width="673" height="99%" layout="vertical" title="互動展示區">
				<mx:UIComponent id="inactiveArea"/>
				<mx:Button label="+" click="this.active.scaleBig();" buttonMode="true"/>
				<mx:Button label="-" click="this.active.scaleSmall();" buttonMode="true"/>
 
 
				<mx:ApplicationControlBar width="100%" horizontalAlign="center">
					<mx:Button label="旋轉視圖透明狀態" toggle="true" click="showDobleSide(event)" buttonMode="true"/>
					<mx:Button label="互動區物件透明狀態" toggle="true" click="showColor(event)" buttonMode="true"/>
					<mx:Button label="展開方式 1 (底部)" id="open1" toggle="true" click="modelAction1(event)" buttonMode="true"/>
					<mx:Button label="展開方式 2 (側邊)" id="open2" toggle="true" click="modelAction2(event)" buttonMode="true"/>
				</mx:ApplicationControlBar>
			</mx:Panel>
		</mx:HBox>
	</mx:Panel>
 
</mx:Application>

CameraControl.as

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package
{
 
	import flash.display.Sprite;
	import flash.events.Event;
 
	import org.papervision3d.cameras.Camera3D;
	import org.papervision3d.materials.WireframeMaterial;
	import org.papervision3d.objects.primitives.Cylinder;
	import org.papervision3d.render.BasicRenderEngine;
	import org.papervision3d.scenes.Scene3D;
	import org.papervision3d.view.Viewport3D;
 
	public class CameraControl extends Sprite
	{
		private var scene:Scene3D;
		private var viewport:Viewport3D;
		private var camera:Camera3D;
		private var renderer:BasicRenderEngine;
 
		private var rotationFunction:int = 0;
 
		private var show2Sides:Boolean = false;
 
		private var coneNumber:int = 3;
		private var topRidaus:int = 1;
 
		private var obj:Cylinder;
		public function CameraControl(rotationFunc:int = 1,coneNumber:int = 3,topRidaus:int =1)
		{
			this.rotationFunction = rotationFunc;
			this.coneNumber = coneNumber;
			this.topRidaus = topRidaus;
			this.init3D();
			this.init3DObject();
		}
 
		private function init3D():void{
			this.viewport = new Viewport3D(240,160,false,true);
			this.addChild(this.viewport);
			this.renderer = new BasicRenderEngine();
			this.camera = new Camera3D();
			this.scene = new Scene3D();
			this.camera.zoom = 2;
			this.camera.focus = 150;
			this.camera.y = 100;
			this.addEventListener(Event.ADDED_TO_STAGE,onAddedToStage);
		}
		private function onAddedToStage(event:Event):void{
			this.addEventListener(Event.ENTER_FRAME,onEventRender3D);
		}
		private function onEventRender3D(event:Event):void{
			// 旋轉物體
			/*
			var _targetX:Number = (stage.stageWidth /2 - this.mouseX ) / 40;
			var _targetY:Number = (stage.stageHeight / 2 - this.mouseY ) / 40;
			this.obj.rotationY += _targetX;
			this.obj.rotationX += _targetY;
			*/
			//this.obj.rotationY += 1;
			switch(this.rotationFunction){
				case 1:
					this.obj.rotationY += 0.5;
					break;
				case 2:
					this.obj.rotationX += 0.5;
					break;
				case 3:
					this.obj.rotationX += 0.5;
					this.obj.rotationY += 0.5;
					this.obj.rotationZ += 0.5;
					break;
			}
			//旋轉運鏡
			/*
			var _targetX:Number = (stage.mouseX - (stage.stageWidth /2))*2;
			var _targetY:Number = (stage.mouseY - (stage.stageHeight /2 ))*2;
			this.camera.x += (_targetX - camera.x ) * 0.05;
			this.camera.y += (_targetY - camera.y ) * 0.05;
			*/
			//算圖
			this.renderer.renderScene(this.scene,this.camera,this.viewport);
		}
		private function init3DObject():void{
			var material:WireframeMaterial = new WireframeMaterial(0x0000FF);
			material.doubleSided = false;
			obj = new Cylinder(material, 130, 350, this.coneNumber, 1,this.topRidaus);
			obj.y = 120;
			this.scene.addChild(obj);
		}
		public function showDobbleSide(show:Boolean):void{
			this.obj.material.doubleSided = show;
		}
 
	}
}

Inactive4Cone.as

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package
{
	import flash.display.Bitmap;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
 
	import org.papervision3d.cameras.Camera3D;
	import org.papervision3d.materials.ColorMaterial;
	import org.papervision3d.materials.WireframeMaterial;
	import org.papervision3d.materials.special.CompositeMaterial;
	import org.papervision3d.materials.utils.MaterialsList;
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.objects.special.DAEMC;
	import org.papervision3d.render.BasicRenderEngine;
	import org.papervision3d.render.QuadrantRenderEngine;
	import org.papervision3d.scenes.Scene3D;
	import org.papervision3d.view.Viewport3D;
 
	public class Inactive4Cone extends Sprite
	{
		private var scene:Scene3D;
		private var viewport:Viewport3D;
		private var camera:Camera3D;
		private var renderer:BasicRenderEngine;
 
		private var freeCamera:Boolean = false;
 
		private var obj1:DAEMC;
		private var obj2:DAEMC;
		//加入 dae
		[Embed(source = "DAE/4Cone-1.DAE", mimeType = "application/octet-stream")]
  		private var cone3_1:Class;
  		[Embed(source = "DAE/4Cone-2.DAE", mimeType = "application/octet-stream")]
  		private var cone3_2:Class;
		//載入圖片
 
		[Embed(source = "img/blue.png")]    
  		private var Pic1:Class;
  		/*
  		[Embed(source = "img/green.png")]    
  		private var Pic2:Class; 
  		[Embed(source = "img/red.png")]    
  		private var Pic3:Class; 
  		[Embed(source = "img/yellow.png")]    
  		private var Pic4:Class; 
  		*/
 
  		private var color1:ColorMaterial;
  		private var color2:ColorMaterial;
  		private var color3:ColorMaterial;
  		private var color4:ColorMaterial;
  		private var colorBottom:ColorMaterial;
 
  		private var cameraTarget:DisplayObject3D = new DisplayObject3D();
 
		public function Inactive4Cone()
		{
			this.createMaterial();
			this.init3D();
			this.init3DObject();
			//尚未結案浮水印
			var aaa:Bitmap = new Pic1();
			aaa.width = 650;
			aaa.height = 520;
			this.addChild(aaa);
 
		}
 
		private function init3D():void{
			this.viewport = new Viewport3D(660,570,false,true);
			this.viewport.buttonMode = true;
			this.addChild(this.viewport);
			//this.renderer = new BasicRenderEngine();
			this.renderer = new QuadrantRenderEngine(QuadrantRenderEngine.CORRECT_Z_FILTER);
			this.camera = new Camera3D();
			this.scene = new Scene3D();
			this.camera.zoom = 2;
			this.camera.focus = 150;
			//this.camera.y = 250;
			this.camera.z = -1500;
 
			this.scene.addChild(this.cameraTarget);
			this.camera.target = this.cameraTarget;			
			this.addEventListener(Event.ADDED_TO_STAGE,onAddedToStage);
 
		}
		private function onAddedToStage(event:Event):void{
			this.addEventListener(MouseEvent.MOUSE_DOWN,moveModel);
			this.stage.addEventListener(MouseEvent.MOUSE_UP,holeModel);
			this.addEventListener(Event.ENTER_FRAME,onEventRender3D);
		}
		private function onEventRender3D(event:Event):void{
			// 旋轉物體
			/*
			var _targetX:Number = (stage.stageWidth /2 - this.mouseX ) / 40;
			var _targetY:Number = (stage.stageHeight / 2 - this.mouseY ) / 40;
			this.obj.rotationY += _targetX;
			this.obj.rotationX += _targetY;
			*/
			//this.obj.rotationY += 0.5;
 
			if(this.freeCamera){
				/*if(this.mouseX > this.width/2){
					this.obj.rotationY += 1 ;
				}*/
 
				var _targetX:Number = (this.width /2 - this.mouseX ) / 80;
				//var _targetY:Number = (this.height / 2 - this.mouseY ) / 80;
				this.obj1.rotationY += _targetX;
				//this.obj1.rotationX += _targetY;
				this.obj2.rotationY += _targetX;
				//this.obj2.rotationX += _targetY;
 
 
				//var _targetX:Number = (this.mouseX - (this.width /2))*2;
				var _targetY:Number = (this.mouseY - (this.height /2 ))*6;
				//this.camera.x += (_targetX - camera.x ) * 0.2;
				this.camera.y += (_targetY - camera.y ) * 0.05;
			}
			//this.obj1.rotationY = 90;
			//旋轉運鏡
			/*
			var _targetX:Number = (stage.mouseX - (stage.stageWidth /2))*2;
			var _targetY:Number = (stage.mouseY - (stage.stageHeight /2 ))*2;
			this.camera.x += (_targetX - camera.x ) * 0.05;
			this.camera.y += (_targetY - camera.y ) * 0.05;
			*/
			//算圖
			this.renderer.renderScene(this.scene,this.camera,this.viewport);
		}
		private var mList:MaterialsList;
		private function createMaterial():void{
			mList = new MaterialsList();
 
			var mater1:CompositeMaterial = new CompositeMaterial();
			var wire1:WireframeMaterial = new WireframeMaterial(0x000000,100,1.3);
			wire1.doubleSided = true;
			color1 = new ColorMaterial(0xFF1D25);
			color1.doubleSided = true;			
			mater1.addMaterial(color1);
			//mater1.addMaterial(wire1);
			mater1.doubleSided = true;
			mater1.interactive = true;
			mList.addMaterial(mater1,"color_01");
 
			var mater2:CompositeMaterial = new CompositeMaterial();
			var wire2:WireframeMaterial = new WireframeMaterial(0x000000,100,1.3);
			wire2.doubleSided = true;
			color2 = new ColorMaterial(0xFF931E);
			color2.doubleSided = true;
			mater2.addMaterial(color2);
			//mater2.addMaterial(wire2);
			mater2.doubleSided = true;
			mater2.interactive = true;
			mList.addMaterial(mater2,"color_02");
 
			var mater3:CompositeMaterial = new CompositeMaterial();
			var wire3:WireframeMaterial = new WireframeMaterial(0x000000,100,1.3);
			wire3.doubleSided = true;
			color3 = new ColorMaterial(0x3FA9F5);
			color3.doubleSided = true;
			mater3.addMaterial(color3);
			//mater3.addMaterial(wire3);
			mater3.doubleSided = true;
			mater3.interactive = true;
			mList.addMaterial(mater3,"color_03");
 
			var mater4:CompositeMaterial = new CompositeMaterial();
			var wire4:WireframeMaterial = new WireframeMaterial(0x000000,100,1.3);
			wire4.doubleSided = true;
			color4 = new ColorMaterial(0xE06C97);
			color4.doubleSided = true;
			mater4.addMaterial(color4);
			//mater4.addMaterial(wire4);
			mater4.doubleSided = true;
			mater4.interactive = true;
			mList.addMaterial(mater4,"color_04");
 
			var materBottom:CompositeMaterial = new CompositeMaterial();
			var wireBottom:WireframeMaterial = new WireframeMaterial(0x000000,100,1.3);
			wireBottom.doubleSided = true;
			colorBottom = new ColorMaterial(0x999999);
			colorBottom.doubleSided = true;
			materBottom.addMaterial(colorBottom);
			//materBottom.addMaterial(wireBottom);
			materBottom.doubleSided = true;
			materBottom.interactive = true;
			mList.addMaterial(materBottom,"bottom");
 
		}
		private function init3DObject():void{
			obj1 = new DAEMC(false,null,0);
 
			var cone:Object = new cone3_1();
			obj1.load(cone,this.mList);
 
			obj1.scale = 25;
			obj1.setFrameLabel(0,"open");
			obj1.setFrameLabel(121,"close");
 
			obj1.addFrameScript(120,stopModel1);
			obj1.addFrameScript(240,stopModel2);
			this.scene.addChild(obj1);
			//this.obj1.y = 150;
 
			//this.obj1.getChildByName("COLLADA_Scene").getChildByName("blue02").getChildByName("blue02_PIVOT").addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,moveModel);
			//this.obj1.getChildByName("COLLADA_Scene").getChildByName("red").getChildByName("red_PIVOT").addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,moveModel);
			//this.obj1.getChildByName("COLLADA_Scene").getChildByName("yellow").addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,moveModel);
			//this.obj1.getChildByName("COLLADA_Scene").getChildByName("green").getChildByName("green_PIVOT").addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,moveModel);
 
			obj2 = new DAEMC(false,null,0);
 
			var cone2:Object = new cone3_2();
			obj2.load(cone2,this.mList);
 
			obj2.scale = 25;
			obj2.setFrameLabel(0,"open");
			obj2.setFrameLabel(121,"close");
 
			obj2.addFrameScript(120,stopModel1);
			obj2.addFrameScript(240,stopModel2);
			this.scene.addChild(obj2);
			//this.obj2.y = 150;
			this.obj2.visible = false;
			//this.obj2.getChildByName("COLLADA_Scene").getChildByName("blue02").getChildByName("blue02_PIVOT").addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,moveModel);
			//this.obj2.getChildByName("COLLADA_Scene").getChildByName("red").getChildByName("red_PIVOT").addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,moveModel);
			//this.obj2.getChildByName("COLLADA_Scene").getChildByName("yellow").addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,moveModel);
			//this.obj2.getChildByName("COLLADA_Scene").getChildByName("green").getChildByName("green_PIVOT").addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,moveModel);
 
		}
		public function openModel():void{
			obj1.gotoAndPlay("open");
			obj2.gotoAndPlay("open");
		}
		public function closeModel():void{
			obj1.gotoAndPlay("close");
			obj2.gotoAndPlay("close");
		}
		private function stopModel1(event:Object):void{
			obj1.stop();
			obj2.stop();
		}
		private function stopModel2(event:Object):void{
			obj1.stop();
			obj2.stop();
		}
		private function moveModel(event:Event):void{
			this.freeCamera = true;
		}
		private function holeModel(event:Event):void{
			this.freeCamera = false;
		}
 
		public function scaleBig():void{
			this.obj1.scale += 1;
			this.obj2.scale += 1;
		}
		public function scaleSmall():void{
			this.obj1.scale -= 1;
			this.obj2.scale -= 1;
		}
		public function showColor():void{
			this.color1.fillAlpha = 1;
			this.color2.fillAlpha = 1;
			this.color3.fillAlpha = 1;
			this.color4.fillAlpha = 1;
			this.colorBottom.fillAlpha = 1;
		}
		public function alphaColor():void{
			this.color1.fillAlpha = 0.4;
			this.color2.fillAlpha = 0.4;
			this.color3.fillAlpha = 0.4;
			this.color4.fillAlpha = 0.4;
			this.colorBottom.fillAlpha = 0.4;
		}
		public function openModel1():void{
			this.obj2.visible = false;
			this.obj1.visible = true;
			obj1.gotoAndPlay("open");
		}
		public function openModel2():void{
			this.obj1.visible = false;
			this.obj2.visible = true;
			obj2.gotoAndPlay("open");
		}
 
		public function changDAE():void{
			this.obj1.visible = false;
			this.obj2.visible = true;
		}
		private function addEvent():void{
 
 
		}
 
	}
}

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Ausir FLEX, 程式設計, 網頁設計 , , , , , ,

  1. 2009年5月18日17:53 | #1

    不要再說我在偷懶啦 >”<…

  2. 2009年5月18日18:04 | #2

    這還蠻酷的耶~
    強^^

  3. 2009年5月18日18:24 | #3

    你終於有新文了~

  4. 2009年5月19日00:38 | #4

    篇幅這麼短,我還是要替Cora說你偷懶
    哇哈哈…..大步逃跑…

  5. 2009年5月19日09:54 | #5

    @Elvis
    似乎是教小朋友認識立體多邊形
    現在的教育軟體還是搞剛

    @馬諦斯
    @@” 我一直都有阿~ 哈

    @scorpio
    篇幅短可是內容多阿 XD
    不一樣的產業不可以比啦 CCC

  6. 壞蛋
    2009年5月19日11:23 | #6

    山羊也太客氣了吧~跟你學了很多呢~~~
    (看來這篇也是要狂推了)

  7. 2009年5月19日11:50 | #7

    這個蠻有意思的!
    學海無涯,這個我就跳過好了!:p

  8. 2009年5月19日22:32 | #8

    @壞蛋
    若是沒人建模也搞不出來

    @拆組達人
    @@” 哈哈~~ 還是感謝支持

  9. 2009年7月17日10:57 | #9

    這是用DAEMC做的!!!
    好嗨喔!!!
    什麼時候要講解一下DAEMC呢??
    還有另一個問題
    就是當我使用camera.moveBackward(10)
    模形小的時候感覺不出來
    可是當我使用大模型時
    他真的像是一格一格慢慢前進
    不是很順,請問有什麼辦法可以讓它真的像是拿著攝影機
    前後左右的流覽呢(表達有點不清楚)

  10. Woods
    2009年8月24日01:02 | #10

    你好~
    我有兩個問題,請教一下
    1.請問在你的檔案 Inactive4Cone.as 裡有下列這行:
    import org.papervision3d.objects.special.DAEMC;

    這是在那一個PV3D的版本?
    我找了最近很多版本都沒有 DAEMC 。

    2.這個的主要用途?

    謝謝^^

  11. 2009年8月24日19:38 | #11

    @樂
    因為效能不彰的關係吧….
    線條太多的時候移動起來真的會很頓

    @Woods
    1. DAEMC 他是一個將 DAE 模型載入後可以像 movieClip 一樣可以播放
    是一個非官方元件 你搜尋 DAEMC 就可以找到下載點

    2. 主要用途第一點說完了 ^_^

  12. Woods
    2009年8月28日01:36 | #12

    謝謝囉~~
    DAEMC還真的很方便^^

  13. 2009年8月28日09:54 | #13

    @Woods

    ^_^ OK 的啦~~

  14. Maybe
    2009年11月15日15:06 | #14

    您好,最近才摸索flex,看到您這個功能很有趣,載來看一下,可是在CameraControl.as頁面中,會出現錯誤,錯誤的描述是:找不到定義 org.papervision3d,其它行數也有出現找不到定義的問題,請問該怎麼解決呢?還是我在載入檔案過程中有錯誤?我還很菜,如果問的問題很笨,請包涵> <”

  15. Forgot
    2009年11月17日11:14 | #15

    @Maybe
    那是因為你要先加入path阿
    要先去下載PV3D的SWC
    建議你先看看其他篇有關PV3D的文章

  16. 2009年11月17日19:34 | #16

    居然有人幫我回答 ^_^

    真開心阿~~

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